Sure, it didn’t go platinum and it didn’t make a ton of money. Luckily, we eventually got the greenlight to release Vib Ribbon in Europe. I could not get this into the hands of European gamers without having marketing support for the release. What they did not understand was that Vib Ribbon, with all its retro madness, was also part of the new game continuum and, in fact, a very radical offshoot of that, which was worthy of praise. There’s me thinking, “I’M IN!!!”īut, curiously, marketing at the time was not a believer in this quirky game. This is the crew that developed PaRappa the Rapper and veritably created the genre of rhythm-action gaming, and here they were with 2D, black and white vector graphics featuring a vibrating rabbit that turns into the Archangel Gabriel - or a slug - depending on your skills in traversing an oscillating spline that morphs to the beat of either the groundbreaking soundtrack or any CD the player happens to have around. One day we came upon a game developed by a team I admired very much: Masaya Matsuura and Nanaonsha.
When Vib Ribbon first appeared in the PSone era, I was working for Sony Computer Entertainment Europe in London evaluating US and Japanese titles for possible release in Europe. I figured Vib Ribbon was a perfect example, and today I’m pleased to announce that Vib Ribbon will finally make a long overdue release in the US, Canada, Latin America and Japan this week, with Europe following next week.įirst, some quick backstory on a gaming legend. I wanted to give Vibri some much-deserved, though belated, screen time as I felt this game really captured the crazy that PlayStation was keen to offer back then… and look to continue now with our outreach to the innovative and indie game community. This variation of the song uses 16 different sounds (not counting the part where Vibri reads your score), allowing the game to vary the song, depending on whether you got a new high score, your high score placement, or the point count.Hey everyone! If you saw our E3 Press Conference a few months back you may recall, amid all the great games and oversized hand gestures, that I gave a shout out to what I believe to be one of the most iconic games from PlayStation’s first generation: Vib Ribbon. To visualize another example, I threw together a recreation of the congratulatory song, screenshotted it, and labeled each unique sound it contains. (Example: This method is used when Virbi reads out your score after completing a stage.) Some of the sentences have been cut up for the same reason(s) and used for variations of other sentences. So, for Vibri's speech, the majority of her samples are sped up slightly from what you actually hear in the game, likely to save up on space and/or tight memory constraints (because, of course, as we all know, the majority of the game is loaded onto RAM for the ability to swap discs). Instead, what I found was also interesting in another way, especially with the congratulatory song that plays when the player gets a high score and/or achieved above a certain number of points. After exploring, I thought I wanted to share some of what I found with this wiki!įirst, I initially thought that all the samples used for Vibri's speech were gonna be individual Japanese syllables, but I was wrong. Of course, I found that it was put up on The Sounds Resource.
Vib ribbon ps1 console zip file#
Yesterday, I decided to find a zip file of all of the sound effects, dialogue, and some of the music (Title sequence and main menu) contained within Vib-Ribbon. Rabbit: (Shape score) + (Hex-Score / 5, rounded down (until overflow of 0x00076398))įrog: (Shape score) + (Hex-Score / (20 / 3), rounded down (until overflow of 0x00076398)) Queen: (Shape score) + (Hex-Score / (10 / 3), rounded down (until overflow of 0x00076398)) Equations for completing the level as different forms of Vibri below. So, that means if we get a Hex-Score of 1,000,000 as Rabbit Vibri, our total level score becomes 316,279. Thanks to this hex value, we can still rely on bonus points if we want to get insanely high scores. We will call this value "Hex-Score") This can go up until the 32-bit integer limit of 2,147,483,647.
After this point, getting more points is still possible, but becomes a lot harder to do.Įven though the score you will get on the level is 116,279 without bonus points, there is still a hex value that is keeping track well beyond that point. These heptagonal shapes you see for the 3rd image are the final shape that can be displayed, so that brings up the maximum amount of points you can get on a level without bonus points: 116,279.